Launching a windows build

Hey Unrealaccount1,

Have you tried any of the following posts as guidance on your issue?

  • [AnswerHub - Global Shader Cache is missing][1]
  • [Forums - GlobalShaderCache-PC3D_SM5.bin is missing][2]

If these solutions do not work, could you let me know whether or not this happens if you create a new project in 4.10 and convert it to 4.11?

Thank you!

Global Shader Cache is missing. UE4.3 - Platform & Builds - Epic Developer Community Forums
[2]: GlobalShaderCache-PC3D_SM5.bin is missing - C++ - Epic Developer Community Forums