Engine Version: 4.10 on branch master(08.19.2015)
Only occures when the editor starts the launcher itself!
I noticed that the Epic Games Launcher seems to ignore the -http=wininet command when it is started in the standard community tab. If it started in the marketplace tab, everythings working fine.
So OpenLauncher(false, TEXT("ue/marketplace"), TEXT(-http=wininet));
works fine whereas OpenLauncher(false, TEXT("ue"), TEXT(-http=wininet));
ignores the command.
Hi TriNityGER,
I believe the OpenLauncher does not support command line arguments any more, but i have forwarded the issue to another developer to see if there is a work around you could use.
Hi TriNityGER,
Instead of adding -http=wininet to the OpenLauncher Command, can you try adding the following to Engine.ini:
[Networking]
UseLibCurl=false
Doesn’t seem to work
The launcher complains again that no connection can be established.
Just to confirm you put this in the ini for the launcher and not the Engine?
Whoops sorry I thought I had to put it in the engines ini. Yes, it works now! I just put it in the BaseEngine.ini and it works, finally! Thanks <3
EDIT: Just as a sidenote, you should add this tip to the Troubleshooting Launcher Problems site on the wiki 