Summary
Any Launch Pad blueprint placed down in editor will not spawn in-game, even after pushing changes.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place down or paste in one of the following launch pad blueprints:
/Game/Athena/Items/Traps/Launchpad/BluePrint/Floor_Player_Launch_Pad_Parent.Floor_Player_Launch_Pad_Parent_C
/Game/Athena/Items/Traps/Launchpad/BluePrint/Trap_Floor_Player_Launch_Pad.Trap_Floor_Player_Launch_Pad_C
/LaunchPadItemGameplay/Items/LaunchPadThrown/Trap_LaunchPad_Super.Trap_LaunchPad_Super_C
/LaunchPadItemGameplay/Items/LaunchPadThrown/Trap_LaunchPadThrown.Trap_LaunchPadThrown_C
/LaunchPadItemGameplay/Items/LaunchPadThrown/Trap_LaunchPadThrown_Super.Trap_LaunchPadThrown_Super_C
After placing down one of these blueprints, or pasting them in, launch an edit session to go in-game.
Expected Result
The Launch Pad is in-game and can be used just as a trap-placed launch pad can without snapping to any builds.
Observed Result
The Launch Pad is seemingly not at all loaded in game, not visible or interactable at all.
Platform(s)
All
Additional Notes
This may be due to an attempt to constrain UEFN creators into only placing launch pads down on pre-existing buildings, which is obsolete and has been since the launch of Battle Royale Chapter 2 Season 7 on June 8th 2021, where off-grid, off-building launch pads were placed around various landmarks around the map.