You’re correct, and I suppose I should have been clearer. Most of their computers do have an integrated GPU, it’s just not letting them control the game on any sufficient level due to performance issues. The controls are all easy to use as far as our feedback is concerned, but due to rendering they’re unable to play.
So you’re suggesting to reduce the rendering resolution down, and to turn off anything that we’d need to render? We’re currently on 25% renderscale and have turned off our scenery objects. Still the performance cost is drastically too high for what their computers can afford unfortunately.