In light of the recent 4.23 addition of Supporting Screen Readers (link: Supporting Screen Readers | Unreal Engine Documentation ) we have been working on a blind-accessible game. So far so good, and we’re not really running into any issues on our development computers. However, on our third outside test, we ran into a problem…
Blind people… don’t have… graphics cards…
Seemed obvious when it happened, but it just hadn’t occured to us. So now we’ve got a problem: We have a game, it’s blind accessible, it’s been tested, but 99% of that part of our target audience can’t play the game because the engine is demanding visuals, despite the fact that the engine has been set into accessibility support.
Does anyone know how I can drastically improve visual performance? Ideally I’d like to flat-out disable the entire rendering, but other alternative suggestions would be greatly appreciated too!!