I normally use the
"DebugGame Editor" build so I can easily debug The thing is that I need to launch some dedicated servers via CMD and they use the binaries from the
"Development Editor" build. I use the following Command:
"B:\UE_5.0EA\Engine\Binaries\Win64\UnrealEditor.exe" "A:\MyProject\MyProject.uproject" /Game/BAMultiplayer/Maps/Area00/L_Area00_Persistent -server -log=Area00.log -Port=7770 -log
I have reviewed the different command line arguments, but it doesn’t seem to have one.