Launch Dedicated Server Using "DebugGame Editor" Build


I normally use the "DebugGame Editor" build so I can easily debug The thing is that I need to launch some dedicated servers via CMD and they use the binaries from the "Development Editor" build. I use the following Command:

"B:\UE_5.0EA\Engine\Binaries\Win64\UnrealEditor.exe" "A:\MyProject\MyProject.uproject" /Game/BAMultiplayer/Maps/Area00/L_Area00_Persistent -server -log=Area00.log -Port=7770 -log 

I have reviewed the different command line arguments, but it doesn’t seem to have one.


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I think the relationship between exe and build is as follows.