Hi guys, I wanted to create a Dash ability to my AI character but seems the Launch character node does not work for AI characters. I tried two methods in these posts but they all cause problems to my behavior tree. If I use the stop brain logic method, in the behavior tree, the current node will be stuck inside the dash task leaf. If I use the falling movement mode method, it does not move my character. I’m using UE 4.13.2
Use the movement speed for max walk speed and temporarily set it to a higher value for the time of the dashing and then set it back to normal afterwards. That is how the demo video is doing it.
Thank you for the reply! Somehow it’s not working for me. I did this in my dash function, but nothing happened. Maybe it’s different in player character and the AI, like the launch character node.
How are you setting Hero Char variable? and is it a direct reference to the AI character? Since I posted my answer I tested it with AI directly in the AI character BP so it should work from the BT, another option is to set it up in the AI characterBP and use a custom event and call that event from the BT.
I still cant achieve the effect in your video…Maybe I did something wrong somewhere else. However, I found this post that does the exact thing I wanted for me: link text
This method is working for me, but I think I will keep trying your method later to figure out what I did wrong.