I don’t understand how to do what you tell me?
It may not help but worth a try
In the top menu bar of editor
File Edit Window etc one is Build, select Build Landscape
It will throw out a lot of stuff,
Down the botton of this window is Show
In Show select, check off everything except Critical errors, then just check errors.
If you have any errors show up, click on the item list and it will take you to the object.
Hey I wanted to warn that I finally managed to correct the bug, ultimately it was because of the “sports” elements in FAB which caused the bug, so I deleted the objects and that’s good!
Hey! I had the same issue, I had one Cinematics Sequencer device that animated rotation of the wheels on the cart. The wheels had FortStaticMesh collision set and it seems this made the engine crazy and I got the same ‘lag’ issues with Yellow Wifi signal warning.
I have changed the Collision Preset to “NoCollision” (from FortStaticMesh) and the ‘lag’ issue was gone! I don’t need collisions for those meshes so that worked for me.
Wait so My entire game is made with FAB assets and rubberbanding and lagging. Is this the only FIX?
My island was perfect in single player but as soon as I tested with people my heart sank and I realized build hlod increased the project size to 150%. That means delete half the island. I can’t because it is what makes my entire island. So, bye bye project?
10months.
What a nightmare, I got projects with similar time invested, thats a lot of pouring your heart into it…
Hopefully they do some update one day that’ll fix it.
What was it like before you built HLODs, can you revert it ?
Is your cell loading range as small as it could be ?
Is it feasible to move stuff apart?
Unfortunately, this is the only solution I have at the moment. You need to check with support I think. Good luck, it’s so hard to have to sacrifice part of our projects because of a bug.