I’d like to make a laser pointer using raytracing in UE4 for the Vive controllers. On top of that, I’d like to set it up so that the user teleports to where the pointer is hitting. Here’s what I have for that:
Unfortunately, the user only teleports a couple units above their initial location. Maybe the line trace is impacting the model of the controller? I’m not sure where to go after this or how to render a red beam. I could always use the debug line, but that isn’t good enough.