Laser origin / target concern

Hello.

I’m trying to make a beam that goes between 2 actors. Easy enough, but I’m trying to make it move between a certain part of both actors. Thats where the issues start.



I want the laser to start at the button of the Pokeball, and end at the centre of whatever Pokémon it’s pointing at. Also, I would like the laser to shoot towards the Pokémon (got that with speed option) and then shrink after a delay.

Is there any way to go about this?

  • bump -

I think you can create sockets on your meshes, and then get the location of those sockets, instead of the pivot of the actor.