I am running into an issue when trying to create large space scenes. The issue strangely only shows up in the editor, and is reproducible in my project, as well as a brand new project in UE5 preview 2. When you are far enough away from the origin, all objects seem to disappear when the camera is facing certain angles in the editor only. Anyone else having this issue?
Figured it out. There’s a new checkbox in World Settings to enable Large Worlds.
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Thanks!
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That was a big help - thanks. Let me know if I can send you money for a coffee.
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If I recall correctly this behavior is because octree occlusion culling does not work with LWC.