If you have a mediocre connection or connect through Wifi, large syncs (like HLODs) will not work with URC. You simply press to sync and after a lot of loading, message goes away and nothing happens
Steps to Reproduce
Have 2 PC, one is connected to a 50 Mbps connection through wifi.
On PC 1, add 90k worth of prefabs, then build HLODs
Commit to URC
On PC 2, sync
Expected Result
PC 2 takes a long time but syncs changes made from PC 1
Observed Result
PC 2 takes a long time and doesn’t sync changes from PC 1. Prompt goes away and nothing happens.
These are the connection timeouts for hardwired you will have to adjust them, but there are no guidelines.
The main ones are
HttpConnectionTimeout=30 ;in seconds
HttpActivityTimeout=30
The problem is in the timeout values in
C:\Program Files\Epic Games\Fortnite\Engine\Config\BaseEngine.ini
Great suggestions! However, I still don’t want to change the settings without confirmation from Epic, as UEFN is a complex beast that works in hand with the FN client, so best course of action is to forward these to maybe the URC team, which then they discuss with the UE/UEFN teams, then either they approve and tell us to swap, or they change the settings for all users in a future update in a modular way (by benchmarking your connection and setting them after that).