I’m building a landscape and placing rocks in Foliage mode. After initial placement I adjust most of them on the Z axis so they sit nicely within the landscape - I’m sure to save the level. Later when reopening the project, their positions have returned to where they were before my adjustments.
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The Z Offset range in Placement options has already been set to a range within the adjustments being made
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After adjustments, the rocks become selected when I click “Invalid” in the Foliage tools. When looking into that I came across the solution of increasing ‘foliage.OffGroundThreshold’ from its default value of 5; but that doesn’t seem like the ideal solution to my original problem and isn’t a rule I’d like to change for all of my foliage.
How can I make sure these rocks stay put?
Landscape and foliage work hand in hand to do just that.
If you place rocks, you can try to select them all and convert them to static meshes or something.
Short of that theyll always move with any landscape change - even without - if you use the foliage tool.
I think I understand. So is it impossible to achieve precise placement using Foliage? That doesn’t seem right. My landscape itself is no longer changing. If I did convert them all to static meshes, they would no longer be instanced like foliage correct?
I’ve been trying to clamp down on the ‘Z Offset Range’ so their initial placement is closer to what I want - but inevitably I still have to make small adjustments - and no matter how small or even what type of adjustments I make, the objects become included when I select ‘Invalid Foliage’
Not sure how I didn’t catch this before, but the issue happens as soon as I enter Landscape mode. Still not ideal, I wish there were a way to somehow lock them in place, but I can work with this since I shouldn’t need to edit the landscape any further.
Applying paint and changing layers will also cause this probably.
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