Summary
When you have a large commit to URC, or a large sync, and your internet connection isn’t that great (VDSL), then you need to keep pressing sync or check-in multiple times, for the action to happen.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Unreal Revision Control
Steps to Reproduce
On a large complex map, create HLODs
On a VDSL connection (50 Mbps) commit the HLODs (have to be at least 300mb)
Expected Result
Commit to pass through
Observed Result
HLODs do not commit, they require pressing the button multiple times after failing to commit
Platform(s)
pc