Hi everyone,
I am currently building a map in Fortnite Creative (not UEFN) and I’m having a lot of trouble with the AI NavMesh generation.
When I check the debug view, there are huge black gaps in the green grid, specifically around terrain hills and trees. Because of this, my AI guards completely avoid these areas and refuse to walk there.
I already tried:
Placing a barrier device over it (which just made everything turn black/blocked).
Building a grid structure underneath the terrain.
Since I am restricted to Fortnite Creative, I don’t have access to the deep UEFN navigation settings. Is there any known workaround to force the NavMesh to properly generate over these spots, or a trick to make NPCs ignore the missing NavMesh and cross these areas anyway?
Thanks for any help
