Large Amount of "Untracked" Memory in Unreal LLM

Hello,

I’m encountering a situation where the “Untracked” memory in Unreal LLM is extremely large.

On Windows x64, the CitySample Development/Test Build, nearly half of the process virtual memory is “Untracked”.

Due to the large amount of Untracked memory, I doubt the correctness of the LLM memory statistics, to the extent that it cannot be used for the quantitative analysis of the results of memory optimization.

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Steps to Reproduce

Hi,

The Untracked memory on Windows can be misleading. They are 2 other threads explaining why you get this large value:

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We have a JIRA listed for one of them: Epic Games - Sign In. So, LLM doesn’t track everything perfectly and the code is manually instrumented, so it is more prone to human errors, so some tracking error is not out of question either here. You can use LLM as an overview. UnrealInsights will provide more details, but still, it cannot track what is allocated by the OS, so they are always some ‘untracked’ memory, but you should be able to track what the game allocate at least.

Regards,

Patrick