well i’m using the spline tool to create my racing track. But at the moment i have a problem with my lightning or whatever. Even if i use the normal unreal floor mesh with several materials i get this strange look. What is going on here and how can i fix this?
I’m supposing you’ve already built the lighting, right? If you haven’t, this may be the cause for the light difference between the track sections.
If the light is already built, try to increase the lightmap resolution on the track sections (inside the properties panel of the section mesh itself).
Ok thanks for your help. I put Lightmap scale on 128 and it looks better. But i still have this problem. it seems that the effect is very strong if my racing track goes through dark areas. in all bright regions it looks fine. =/