Hello,
I have been looking at the LandScapeMountineDemo material. I was wondering if you wanted to use a Colormap from WM how
would you set this up in the Material? I know you need to have your detail textures to be greyscaled so it can blend with the colormap.
I also have a NormalMap of my terrain out of WM. Were would you need to connect this?
Do you still need Z scale your landscape in unreal when importing a heightmap: Or do you need to this in your WM project settings?
So it imports height correctly.
Ive also noticed that there’s some displacement in the alpha channel of the RockTexture. Can this be controlled in the MI_material as
I didn’t see any parameters.
Thanks in advanced, decor