while developing our landscape material I did a little test between using AbsoluteWorldPosition and using LandscapeLayerCoords for the UVs on the landscape. Before the test I was 100% certain that using the LandscapeLayerCoords node for UVs would be faster since it was specifically made for landscapes, but to my surprise, the Shader Complexity went up a bit compared to using AbsoluteWorldPosition.
Is there any reasons (other than to match a mask 1:1 on the landscape) to use LandscapeLayerCoords? If I just want to tile ground textures over the landscape, am I better of using AbsoluteWorldPosition or TexCoord instead of LandscapeLayerCoords? What is the performance difference between all 3?
Thanks in advance guys!