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Landscapelayercoords bug?

Hello,

I’ve noticed whenever I use the LandscapeCoords and exceed over 80 (might be different per texture/ landscape size) the tiling breaks.

While working on the shader I didn’t really notice it but as soon as I loaded in different landscape tiles I saw they didn’t match anymore.

(landscapeCoord set to 90)

(landscapeCoord set to 80)