Here’s the latest mat setup
To make the white appear, I simply punched a constant3 into the base color and it works, the only thing left is the layer blend… if you want I can send you a copy of the assets, I’ll try and narrow it down a bit as well
Here’s the latest mat setup
To make the white appear, I simply punched a constant3 into the base color and it works, the only thing left is the layer blend… if you want I can send you a copy of the assets, I’ll try and narrow it down a bit as well
I rebuilt the scene as simply as possible using only 2 splat maps for the layer blend and a bunch of constant3’s for color and the results were the same
Here’s a shot of that material
Does this only occur when using the splat maps or do you get the black splotches even when using nothing but 3 vector constants?
Just tried it with just a constant 3 running the layer blend, and it’s still showing black
here’s the mat as it stands
Even more simple way of reproducing the bug…
Just make that the material for your hole texture and voila, blackness… bypass the layer blend and go straight from the color into the base color and it works as desired, but if a layer blend is anywhere in your material it will make those sections black
Hi Visnarel,
I attempted this on my end but everything seems to be coming in as intended. Here are the settings I used when creating my material:
And here was the result:
Is there anything that I am doing differently than you are?
from there it looks the same, maybe the blend settings are slightly different? Here’s a link to my blank debug scene that shows the problem on my end
Hi Visnarel,
I was able to get your visibility mask to correctly render on my end by replacing your landscape hole material with the GroundMat_Test that you were using in your original material. I also noticed you did not have any weight blended layers set up in this, which may have been lending towards the landscape. So put the GroundMat_Test with landscape visibility mask in both the material and the hole material for the landscape slots and see if that fixes your error.
Not quite, with some effort I could paint on the weighted area and paint a hole into it, but it would never pick up on the layer blend materials from the splat masking height blend it stayed black until I painted one of the layers into the square, and then instead of black I would get just that color, not the results of the blended layers
I’ve attached a test landscape material that on my end seems to be working, try it by adding it to both the landscape material and hole material slot and then setting all three layers to weight blended. If this is not working please let me know.
Same problem, it will allow you to put colors on there… manually, by painting them on afterwards, but it’s completely ignoring the effect of the splat map, so any zone that you have a hole in, would have to be manually painted back by scratch
With the default settings included in the download
With the preview set to .5 in the layer blend
Manually painting into the green mask
Manually painting into the blue mask
I tried it on the default content (landscape) and it was working as expected, the only real difference is that it’s an instance, instead of a regular material, I’m wondering if that may have something to do with it
Here it is with your material but a splat instead of a constant, I painted on a single stripe of green and a single stripe of blue the same width as the hole, and it plastered it over the whole block
Hi Visnarel,
Can you send me your splat maps? I will be happy to take a look and make this work properly!
Thank you!
Here’s the link
debug test game
I’m hoping that it’s just something stupid that I’m doing…
Hello to everyone having this issue. I ran into the problem myself and then found that in order to fix the issue all you have to do is go into paint mode, create a weighted layer info node for all of your textures and then paint over the area that is black.
I actually tried this, it doesn’t preserve the values from the splat map, it just allows you to paint on new values, it fills with whatever you try to paint on
I’m not using a splat map myself so I unfortunately don’t have an answer for that but it did get rid of the issue with the material not appearing.
Hi Visnarel,
Thank you for your continued patience. The weather here had gotten in the way for a bit but I am currently downloading your test project and will let you know as soon as I have more information.