Landscape Visibility issue

So when i go through a hole in my landscape, i get teleported out… Is there a reason for this or is it s a bug? Thanks

anyone have anything on this? im going on 2 days with this issue and can’t find anything on it

Sounds like the character reached the “Kill Z” / “World Bounds” trigger, enabled by default to clean up pawns that fall off a world, and after destruction, the character was set to respawn.

Somewhat related -
https://answers.unrealengine.com/questions/967710/extending-kill-z.html

BTW, if you add a picture or a few more words, there might be more interest shown in questions. : )