I want to write a code in c++ inside my Raycast function that would return with HitResult what texture is on the Landscape below the character’s feet and what is the blend weight (percentage of each texture) is painted. I know it is possible, I did it in Unity. In Unreal though, I tried everything that is within my knowledge and wrote posts on Reddit, in Discord, tried using ChatGPT, tried reading header files, the list goes on. I out of ideas. Please help.