I have a landscape with a tesselation shader enabled, but for some reason the tesselation is not smooth at all and has hard edges and is jagged like in the screenshots. Does anyone know why? The textures are from Megascans btw.
I had the same problem. I just deleted the terrain and created a new one.
Hope that help.
I already tried that, but to no succes.
Thanks for replying!
■■■■ I found the problem.
The problem was with my landscape shader, the world offset was put into the normal input for some reason.
Now there are no jaggedy edges and my normal maps are displayed correctly too, looks much better now.