Landscape stops rendering when cine camera is far away

Hello,

I am using a CineCamera actor to capture my scene and render it into a texture2d. I made my own viewport implementation in C++ attached to the cinecamera.
My issue is, when I move my camera far away from the floor, and the floor is a landscape, it starts to just disappear. It happens only with landscape and not the other objects.And the landscape disappear only in the output texture2d, in the editor viewport, we can see perfectly the landscape no matter the distance, and same goes for the cinecamera preview. The issue happen only on the rendering on the render texture2d target.

Is there a specific setting to capture the landscape at any distance ?

Thank you for any insights on this issue.

Hi,there。I met same question like yours. I created a landscape with 1055/1055(pic01),then i set a camera in the scen.In the viewport window,everything’s fine(pic02),but when i rendering the camera,the landscape in distance disapear(pic03)! I’v no idea what’s wrong with the scen…
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pic02----->

pic03----->