Landscape Static Instanced Meshes Help

Hello, I’m a long time Unity user and I’ve just started using Unreal Engine (4.17) to try out a few things. I’ve downloaded an asset pack and I’m playing around with the landscape tools but I’m having an issue that I can’t seem to resolve, possibly because I might be googling the wrong terms.

I put together a quick video: Unreal Engine - Terrain Mesh Objects Help - YouTube specifically at :33 seconds, when I paint on the mesh there are some rocks that are spawned on the mesh, the ones that disappear while painting. I’d like to learn more about what those are, and how I can edit those kind of things. Specifically, I’m trying to remove the meshes that are created when painting and then add my own custom ones, along with edit the settings. Is the correct term “Foliage Instanced Static Meshes”?

I’ve narrowed it down to having something to do with the Landscape Painting “LayerInfo” stuff. In an attempt to disable all the static meshes from being created on the painted areas I opened the “Foliage Type” objects (from the content browser) of the rock assets and made sure they don’t have any elements set in the “Landscape Layers” section, saved that asset, but for some reason all the rocks still appear while painting, so this must not be the correct setting…

I’m sure I’m doing something obviously wrong, but since I’m so new to the engine I can’t figure out what exactly, any help would be appreciated!

Are there any documentation that explains this specific feature, or some tutorial, or the correct name for this feature to help me in my googling?

Thanks!

Grass Quick Start | Unreal Engine Documentation is what I was looking for :slight_smile: