I’m using a exsisting landscape material, but i would like to inplement splatmaps/weightmaps.
Is this something you would do in the material editor using a Layerblend then changing the
blendtype to LB height and then use your splatmap with R}G}B}A channels of splat?
or can you use / import your grayscale splat using LayerInfo setting it to WeightBlendedLayer?