I am using a Material that uses a runtime virtual texture to blending where the Static Mesh and Landscape meet.
The effect looks great in the level, but when I open the Mesh Viewer to examine the Static Mesh, the effect is applied there as well, so I can’t really see what the Static Mesh is supposed to look like (especially the stone floor mesh, which is originally to be flat and clean, but the effect makes it look muddy).
Is it possible to prevent this effect from being applied in the Mesh Viewer?