Warning AttachTo: ‘/Game/LandscapeAutoMaterial/Maps/UEDPIE_0_Fly-By.Fly-By:PersistentLevel.Landscape_0.RootComponent0’ is not static , cannot attach ‘/Game/LandscapeAutoMaterial/Maps/UEDPIE_0_Fly-By.Fly-By:PersistentLevel.Landscape_0.HierarchicalInstancedStaticMeshComponent_7952’ which is static to it. Aborting.
Did you ever workout what was going on with that error? I have the landscape auto material as well and the levels are having the same problem. They used to work, I don’t know what happened.
Years on and I’m getting the same issue, not sure what caused it, maybe after trying to enable nanite on my landscape which I disabled. I think if I could change the landscape’s rootcomponent to static it would fix it but the option is greyed out with a message saying that native components are editable when declared as a FProperty in C++, this is way over my head, as is the procedural grass system the level is using (It’s using the lookout tower asset from the marketplace).
I’m not using it for games, but I was having the same issue for cinematics and I was not able to render anything because it kept crashing, but I fixed it by disabling “Flush Grass Streaming” and “Flush Streaming Managers” in my game overrides setting.