Landscape rootcompent

Warning AttachTo: ‘/Game/LandscapeAutoMaterial/Maps/UEDPIE_0_Fly-By.Fly-By:PersistentLevel.Landscape_0.RootComponent0’ is not static , cannot attach ‘/Game/LandscapeAutoMaterial/Maps/UEDPIE_0_Fly-By.Fly-By:PersistentLevel.Landscape_0.HierarchicalInstancedStaticMeshComponent_7952’ which is static to it. Aborting.

I don’t know hot to solute it

Did you ever workout what was going on with that error? I have the landscape auto material as well and the levels are having the same problem. They used to work, I don’t know what happened.

I’m also getting this error, anyone have any ideas?

yup…getting same error…any ideas?

Yes cant cook my project because of the same error. Unreal engine we need help solving this problem
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This is caused by using a Landscape Grass Type on a Landscape material which is using Displacement.

Not sure at this stage if there is anything to allow this usage case, but it didn’t prevent me cooking and packaging my project.

Years on and I’m getting the same issue, not sure what caused it, maybe after trying to enable nanite on my landscape which I disabled. I think if I could change the landscape’s rootcomponent to static it would fix it but the option is greyed out with a message saying that native components are editable when declared as a FProperty in C++, this is way over my head, as is the procedural grass system the level is using (It’s using the lookout tower asset from the marketplace).

Did anyone solve this?