Hi,
Testing in 5.4 if my landscape material is using world position offset I get the issue you can see in the video, and the only way to fix it is not using TAA/TSR or turn off Output Velocity due to vertex deformation.
Is there any workaround or setting that doesn’t involve disabling Output Velocity due to vertex deformation ? This seems to be specific to 5.4 as I don’t think this happens in 5.3.
Thank you.