Landscape Render Problem on World Partition Cell Edge

Hi all,

I’m having a problem when rendering out a scene in Unreal 5. The problem is that I have a “cut” in the landscape which looks to be where two world partition cells join together. It’s as if the landscape on the left is not being rendered.

This is the same frame of the render but taken using the High Res Screenshot.

I have tired rendering with “Use LODZero” / “Disable HLODs” both on and off.

Thank you!