Landscape Painting Issue or Limitation?

So, I have three active textures like Grass, Rocks, and Pebbles. The main or the, i don’t know the term, the texture that automatically applies to the whole landscape plane is the grass.

Now I can see the smaller plane squares that composes the whole landscape plane (for example, a size 5x5 plane means there are 25 individual plane) If I paint the rocks texture, on one of those plane, it works. If I paint the pebbles on another plane, it works.

(Meaning, my shaders is working, actually I make material functions per texture, then I insert the material function texture into the landscape material, therefore a much cleaner visualization on how those blueprint nodes are connected.

Now, here is the issue, if I try to apply the rock and the pebble texture in one plane, that plane becomes checkered. I’m just so confused why this is happening. Or is there rather a deeper concept about landscape painting that I miss from youtube tutorials?
For more clarity:
rock painted within a grass plane - working
pebbles painted within a grass plane - working
rock and pebbles painted within a grass plane - not working

You’ve probably run out of texture space.

Just click on all your textures and, in the details, change sampler source from ‘texture asset’ to ‘shared: wrap’

:slight_smile:

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Omg, thank you!! It worked, finally!

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