Hey everyone, I am encountering a bug (or what it seems to be a bug) with the painting feature of Unreal Engine 5 Landscape tool. Basically I have three materials set on the landscape. I am able to paint them all in the whole landscape EXCEPT in a specific portion of the landscape. When I cross this line (you can see it visually in the image) it won’t allow me to paint anything that isn’t the current material (the Rocky Moss).
I have set all three of them exactly in the same way so I am not sure why. I have tried restarting Unreal and reloading the level. I have also tried re creating the material but nothing. I really don’t want to have to recreate the whole landscape because it’s quite big and a lot of work went into it. Any idea what it might be? I am using Unreal 5.6.
P.S. I have also attached the material nodes in case I might have set something wrong. Thanks a lot guys and let me know if you need anymore details.
Hi @Thunderloud777 ,
I was researching the issue you’re experiencing, and it seems like it’s been happening since around 2015, as shown in this trend.
I went through several posts and one solution people found was: “Select all texture samples and set the ‘Sampler Source’ to ‘Shared:Wrap’. in your landscape material’.”
I’m also sharing a video that explains in detail how to paint landscapes using Megascans materials in Unreal Engine 5. It’s a bit old, but it might still be helpful:
How to Paint Landscape with Megascans Materials in Unreal Engine 5
Hello!
I have the same issue as you, I double checked my materials settings with the help of the video and everything was correct even the sampler source, so it wasn’t the magic fix for me