After this recent patch with the newly added Advanced paint layers, Landscape weight blending is behaving differently as before, where painting using a landscape brush would fully use its weight alpha. Now it seems to be using only half of it, its affected all my maps that are using a custom landscape.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Insert a custom landscape material that has basic weight blending and select any paint layer, and paint on the landscape
Expected Result
Painting with a different landscape layer should replace the current landscape layerâs weight alpha, instead of blending both alphas halfway.
Observed Result
Painting with a different landscape layer blends all weight layers together instead of fully weight blending.
You can mark this as solved! Advanced Weight Blending works as intended, Iâm suppose to use the new No Weight Blend and use Blend Material Attributes nodes.
The best way to fix this is to use no weight blend in the landscape layer settings, and set up your landscape material to use âBlendMaterialAttributesâ node instead, with the Alpha being the Landscape Layer Sample name. They changed the way weight blending works so its better to stick with no weight blending.
Here is a really good Landscape tutorial series by MaestroShark that helped me set up my landscape material to work with No Weight blending, hope it helps!
Thanks for the reply, but what do you mean by âwith the Alpha being the Landscape Layer Sample name?â I attached an image of the only settings within that node.