Landscape Paint creates square patches on World Partition terrain

Hello everyone, I’m new,

Sorry if my English is not perfect. I speak Spanish, so I apologize if I do not explain something correctly.

I am working on a Landscape in Unreal Engine 5 with World Partition, Landscape Streaming Proxies, Landscape Edit Layers, and several Landscape Paint Target Layers.

I found this similar topic:

My problem is that when I paint grass variations or use Smooth/Noise in Landscape Paint, I sometimes get square or rectangular patches. These patches seem to match the boundaries of Landscape Streaming Proxies or Landscape Components.

My setup:

  • World Partition enabled
  • Landscape Streaming Proxies
  • Landscape Edit Layers enabled
  • Edit Layers: Terrain, Water, ColorBase, Art
  • Target Layers: Grass, Grave, Walkway, GrassDark, GrassDarker, Mud_Ground, Rock, etc.
  • Most layers use Weight Blending (Legacy)

What I already tried:

  • ColorBase → Grass → Fill Layer
  • Deleted and recreated the Art layer
  • Loaded the World Partition region
  • Checked that the proxies seem to use the same Landscape Material
  • Tested Paint, Smooth, and Noise
  • Checked that I do not have a custom brush texture active

The issue still happens, especially when using darker grass layers like GrassDark or GrassDarker over large areas.

My question is:

What is the correct workflow for painting large grass color variations on a World Partition Landscape without getting square/component-shaped artifacts?

Should I avoid Smooth and use Paint with low strength/high falloff instead? Should I also Fill Layer Grass inside the Art layer, or only in ColorBase?

Any advice would be very helpful.

Thank you.