I have a problem with landscape on mobile. Whenever I try to apply and blend 3 or more textures in a landscape, fourth and next textures looks like a third texture that i put on particular landscape segment. For example if I put soil, pebbels, grass and hay, on shader model 4/5 it looks correct, but on mobile and preview builds only first three textures appears that I applied in that segment. On another segment, if order was different - different 3 textures will be used. By the landscape segment I’ve meant sections that are created automatically when you create a landscape. I made a screenshots which will better describe it
I have read documentation before even starting the project and additional few times when problems arrived. I tried weight and height blend layers (with 1 alpha blend to avid dark spots). I’m using weight blended layers (normal). Same thing happens on a blank project. Changeing sample source doesn’t work either. I’m not using World Composition, neither level streaming. It’s most default landscape possible.
Engine version 4.10
Target hardware: mobile/tablet,
Quality: tried both : maximum quality & scalable
My PC is definitely suitable for developing @ UE4.
PS: Maybe someone could send me his project, where everything works, and I’ll compare it to mine? In worst case, we’ll be able to exclude few options.
PSS: I started a topic on a answerhub, and discuss on 2nd one, yet no one could help me with it. Links below
If any of you could help me - I’ll be very, VERY grateful.