Landscape Nanite Tessellation Shader Problems

Using UE5 i have some landscape textures and a simple displacement map, when i turn Tessellation off everything looks good but flat, when i turn it on it looks less flat but there seems to be a shader issue
Non Tessellation


Tessellation

Its hard for a image to capture it, its easier with a video, but when the camera moves it looks grainy to say the least .

You’re creating so much detail it becomes noise when represented by the view matrix. The only way to fix that is: Not use it, use blurry TAA which will destroy that detail in motion, or crush performance with TSR.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.