Using UE5 i have some landscape textures and a simple displacement map, when i turn Tessellation off everything looks good but flat, when i turn it on it looks less flat but there seems to be a shader issue
Non Tessellation
You’re creating so much detail it becomes noise when represented by the view matrix. The only way to fix that is: Not use it, use blurry TAA which will destroy that detail in motion, or crush performance with TSR.