Landscape nanite tesselation shadow artifacts make it unusable

While nanite tessellation for landscape makes is absolutely stunning in terms of details, it also comes with heavy shadow artifacts. Since shadow maps use nanite fallback mesh, which is very different from tessellated landscape mesh, there are instances where shadows consist mostly of flickering black and white spots. Does anyone know how to work around this? The only fix I found is turning on RT, but that’s quite a heavy requirement. This makes me wonder if landscape tessellation was actually tested in real-world projects. The shadows can look so bad, that’s it’s literally unusable.

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