It’s a very simple bug:
- Create a Landscape
- Add in the begin play of the level to print the landscape actor name (GetDisplayName)
- Run in editor
- It will be “Landscape”
- Package as Development
- It will print “Landscape_0”
- Add a way to see the landscape name in Shipping (like with a TextRenderActor, prints are suppressed in Shipping)
- It will be “Landscape_0”
This is not that dangerous but sometimes it’s important to have a consistent name (for hashmaps working with strings or similar)