So I’m trying to have 1 material that has multiple Physical Materials associated to it. The only thing is when doing with with a worldmachine landscape there’s only 1 Index ID.
So i wanted to do a noise… now using the mask image assign as physical material let’s say ICE + Lava to each one (and the player would see the color difference). That way in blueprints i can indicate what happens on the material, plus the friction would already be working.
is this possible some how?