Has anyone else noticed some severe anti-aliasing issues in 5.3?
This seems to only happen when using Temporal Anti-Aliasing or Temporal Super-Resolution.
It occurs when a landscape has a material with a WPO node attached that is not 0.
Its even worse in 5.4.
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Is that actually a landscape actor, or a mesh ( sphere )?
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It goes away when enabling nanite on the landscape and building it.
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I did this and it did not fix the issue.
This only occurs on landscape actors.
Iām currently dealing with this issue in 5.4 and 5.5
Has anyone found a solution?