Hello, I am totally beginner in UE5, I’m creating landscape material with grass textrue, I would like to add some depth to it so I added height map with POM. It generally works, but now my landscape texture is likely under the ground, I see it below transparent glassy layer. My character is likely above landscape, how to fix that?
The “reference plane” input of the POM node is what dictates whether the offset is all downward (like in your case), all upward or in between. However, there will be other problems if you make it stick out instead of in. For example, pixel depth offset does not work with extrusion.