I’m trying to import terrain from other engine and successfully import heightmap and splatmaps. I have trouble with making material for landscape for 8 textures because of texture samplers limit (16). I partially solve problem. I make atlas with textures and material that split it into tiled textures.
Atlas: Diffuse (RGB) Height(A), Normal
Another question is how to easily implement HeightMap (already stored in Alpha channel of Diffuse) for correct blending of layers? I seen Landscape Mountains demo and it has heightmap, but Material graph is very difficult to me now.
Thanks in advance.