I am in process of making terrain material and I’ve ran into several issues.
Firstly, landscape shader takes ages to compile,several hours for terrain with 16 components.
Secondly, unless I unplug tesselation and displacement pins, I get an error about compiled shader being longer than 32768 lines.
This is how my landscape layer material function looks like:
Then I blend 18 of them in main material:
Part of the blend function, it is repeated for all 18 layers:
Normally I would not expect its compilation time taking that long. Is there anything I am doing dead wrong for this kind of material?
I would be really grateful for any kind of help.