However, when it comes to assigning my landscape material to my landscape actor, I only get one of the 3 materials that I created in the material editor coming through in the target layers tab when in paint mode.
I am probably missing something very obvious but I have tried all the solutions mentioned in other posts.
My blend layers are all named identically and I really can’t figure out where I am going wrong. Please help!
Hi, in your first image only one material has a layer info. In order to paint a layer you would have to first create a layer info (click on the + sign next to the material to create a new layer info).
In your material plug only one channel into the height (so the R, G, B or A instead of RGBA, I think you wanted to use the A channel). The height info should be a scalar value.