Landscape material not showing all materials in target layers?

Hi Everyone,

I am very new to Unreal Engine and I am having issues creating my landscape material. I am using version 4.23.

I have followed the online tutorial: Landscape Quick Start Guide | Unreal Engine Documentation

However, when it comes to assigning my landscape material to my landscape actor, I only get one of the 3 materials that I created in the material editor coming through in the target layers tab when in paint mode.

I am probably missing something very obvious but I have tried all the solutions mentioned in other posts.

My blend layers are all named identically and I really can’t figure out where I am going wrong. Please help!

Grass and Snow layers not displaying material

290503-target-layers.png

Material nodes

Base color blend details

290505-base-color-blend.png

Normal map layer blend details

Thank you for your time and help!

Hi, thanks for replying! I have tried this, however nothing changes. The materials are still not coming through in the preview as shown here:

290507-layerinfo.png

I have also tried right-clicking and filling the layer to see if that makes a difference and it does not.

Thanks,
Kuno

Hi, in your first image only one material has a layer info. In order to paint a layer you would have to first create a layer info (click on the + sign next to the material to create a new layer info).

In your material plug only one channel into the height (so the R, G, B or A instead of RGBA, I think you wanted to use the A channel). The height info should be a scalar value.