Hey guys,
So I have a project in 4.10 that I want to package out to Android. I get an error about the licensing if I try, despite having done all the necessary prerequisites; accepted the agreement, updated the SDK manager etc. So I copied the project and upgraded it to 4.18, (have tested packaging on this engine version and the example map worked) however my landscape material is no longer blending correctly. Have tried re-adding the Weighted Blend Layers, and just disconnecting and reconnecting all the pins to see if it refreshes it somehow, but nothing changes. Using Non Weight Blended layers instead of weighted helped a little, however still created lots of really nasty looking seams that just weren’t there in the old version.
Any ideas on anything that’s changed between versions and that would help me get the nice blend back would be massively appreciated! Link to an image here (the uploader here was being funny with me) https://ibb.co/k46H1m - apologies for the quality!
Cheers all!
Rob