I have not long been using UE4 and so far have mainly focused on making a nice looking environment over blueprints. But to help with memory and fps, i was wondering if i am able to make my landscapes material lower it’s resolution the further away the tile is. I see it in other games and that is where i got the idea. So the material would be full resolution underneath/around me but maybe 4 tiles the quality is much lower. Sorry if this is a simple setting that i have missed but so far i haven’t seen an option. Thank you for reading
Typically, Landscape does not need material LOD system at all. What you are describing in your post is called mip-mapping. It will ensure that lower resolution textures are used further away. If you want to simplify rendering of distant landscape, you should consider using world composition and level LODs.