So I’m trying to place sand but the editor goes to compile shaders and then never renders. The square chunk that I painted on goes back to the default texture and will NOT update. Doesn’t matter if I delete the layer info and try again. It will however compile and render in any other spot.
My old post seems to have gotten deleted without an answer, so I still need help. I was told that maybe there wasn’t enough texture space. This is not the case because again I can paint my material anywhere else.
All 3 of my current materials are set up the same way. The other 2 work anywhere, the sand refuses only on 2 square sections and it’s the only place that I actually want the sand.
Do I have to delete my landscape and re-sculpt and paint again? That will take hours of shader compilation time for me since I have single channel DDR2 @ 800MHz. I’m running some super low specs and I have a deadline to meet.
All help appreciated very much!
- King of Kings IV development team