So I’m trying to place sand but the editor goes to compile shaders and then never renders. The square chunk that I painted on goes back to the default texture and will NOT update. Doesn’t matter if I delete the layer info and try again. It will however compile and render in any other spot.
My old post seems to have gotten deleted without an answer, so I still need help. I was told that maybe there wasn’t enough texture space. This is not the case because again I can paint my material anywhere else.
All 3 of my current materials are set up the same way. The other 2 work anywhere, the sand refuses only on 2 square sections and it’s the only place that I actually want the sand.
Do I have to delete my landscape and re-sculpt and paint again? That will take hours of shader compilation time for me since I have single channel DDR2 @ 800MHz. I’m running some super low specs and I have a deadline to meet.
Try posting the material workup for the sand, and a screenshot of the area to be painted in the level. It sounds like a bug, but could be a broken node or something in the material, or a setting that doesn’t work for the square area to get painted. UE has some pretty crazy quirks that happen in materials and landscapes. I had problems with landscape painting update times, where I would paint a small area, and it would start compiling shaders in the thousands, or even in the hundreds, and took at least several minutes to complete every paint. That was some simple materials that had almost small detail level. I’m running low specs too, with an integrated Intel 5500U @ 2.4 GHz and 6 GB DDR3 RAM.
We are not using shared wrap to my knowledge. We looked up the error code and found some threads but our issue is weirder than that. For whatever reason, we only run out of samples in certain spots.
Anywhere other than those spots, we still have enough texture sample space.
We tried looking up shared wraps but didn’t get any helpful results, can someone please point us to a thread that talks about shared wraps so we can check it out?