Hello everybody !
I have a terrain with a landscape material. But I’m not happy with the transition between layers…
ue_cook_error.txt (17.8 KB)
I assume that the layer system use something like vertex painting. That’s why I have the square’ish draw by the border of my layers.
Is there a way to have more precise transitions ?
Maybe in the material can I make something to alter the “alpha of the layer” ?
Can I use tessellation to increase the number of vertex in my terrain asset ? (I don’t think it will help… this is inside the material, not the layer.)
Or can I change the “resolution” of the terrain ?
I’ll follow any lead
Thanks for your time and ideas ^^