Hi, I’m trying to make a open world for VR, but my major performance hit at the moment is the Landscape material. I have tried scaling down the materials to 512 but that was only a small boost in performance. So I thought how would the performance be if I did the landscape material using 1 Texture Atlas. But I’m having a problem.
This is my material function to get the texture coordinates
And I have created a material and plugged in the layers.
But when I add the material to the landscape, I can only save one layer_info even though in the editor it shows the material layers. And when I paint, it paints it as the whole texture and not the texture coordinate assigned.
Is there a technique to get this to work. I have searched on the net, but the only one’s that I have found are reference to splatter maps done in other engines like World machine.